Tackling ADHD through immersive technology.

Brief

Enhance the existing discipline of interaction design and extend the boundaries of currently available interaction services, products or systems. Investigate what is happening on the cutting edge of your chosen technology, Predict where the chosen technology may be going, Suggest new and innovative ways that the technology could potentially be used, Convince that the idea is viable, useful and well conceived through a built prototype.

Problem

ADHD is impacting children’s learning in the classroom and damaging their attitude to learning. It can affect their capability to focus, pay attention to tasks, acting without thinking and fidgeting. Inattentiveness, hyperactivity and impulsiveness are all common behavioural problems with ADHD. How can we show children with ADHD that education hasn’t given up on them using new innovative technology?

Branding & The Deliverables

The name “Solve” works well with the experience and the maths concept behind it, keeping the name simple and short will be more rememberable for children. I didn’t focus too much on the branding side of this concept because VR is a technology I’ve not had much time to look into, so I wanted to explore more into the technology and how it works in terms of user experience.

Solution

When it came to using a new technology, VR was a no brainer. Being immersed in an environment to suit children imagination and closed off from distractions from the real world. I wanted to explore how children can be more interactive with their learning who struggle with ADHD, to be immersive in an experience which helps tackle inattentiveness (difficulty concentrating and focusing), hyperactivity and impulsive behaviours. Using VR interactions and movements to make the user feel more engaged with their learning rather than sitting in a classroom. Solve is an interactive maths experience built to catch focus through fun and help boost learning performance.  Please check out the demonstration video below to view the experience in more detail.

* Takes Off VR Headset*

Creating this prototype and promotional video was a challenge because of the COVID-19 climate and the limited resources I had access too. But the challenge made it even more fun and exciting to complete. The goal was to create a learning platform through virtual reality where children struggling to learn because of ADHD difficulties can come away from distractions where that be in the classroom or at home, and enjoy learning in an imaginative interactive way. I wanted to create an experience similar to the “Beat Saber” VR game but times tables focused. When it comes to development of this interactive experience, I would focus more on the controls and how the blocks break similar to the Beat Saber game. But having limited resources this was quite a challenge to do so. Please check out my design document to see the full design process.

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